![]() Plus bug fixes for roblox context menu with repeating indifiersĬontainer now sets new LaoutOrder components by itself This is a wrapper for the built-in menu plugin. Allows the plugin to select an object from ExplorerĪdded ContextMenu component. You can enter into it objects, text, numbers.Īdded under input Object component. Allows you to display a window with input. ![]() This is a great thing! You drive a message to the plugin screen and block actions in the background of the plugin. Ready-made settings window for your plug-in. PluginFramework Ready-made settings window for your plug-in. PluginFramework Easy creation of ContextMenu The UI of this plugin only uses PluginComponent elements. This makes it easier and faster to write code.ĭisplay of all components with example code SetBackgroundColor()Īll functions revert to their class. The library helps you assemble the interface from the finished elements, immediately subscribe to the events of their functions How use local PluginComponents= require() This library allows you to create input fields, buttons and blocks in the style of Roblox Studio editor. So I came to the conclusion that you need to make a UI Kit that would be create. Also every plugin had to write their input fields, and in different projects they can conflict. I often had to do plugins, and I didn’t like that they visually different from the ui of studio. ![]() Hi all! I’ve been working for months on copying Roblox ui style.
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